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Cause and Effect (Star Trek: The Next Generation) : ウィキペディア英語版
Cause and Effect (Star Trek: The Next Generation)

"Cause and Effect" is the 118th episode of the television series ''Star Trek: The Next Generation'', the 18th episode of the fifth season.
==Plot==
The viewer is shown through the episode that ''Enterprise'' is caught in a time loop (referred to in-universe as a "temporal causality loop"). The loop begins with the senior members of the crew playing poker and continues for about a day when they discover an spatial anomaly. While studying the anomaly, a ship suddenly emerges from it, and though Captain Picard takes Data's advice over Commander Riker's for avoiding a collision, the new ship clips the warp nacelle, causing a critical failure and the destruction of the ''Enterprise'' moments later, at which point the loop restarts.
Initially, the crew are unaware of the loop. However, Dr. Crusher begins to hear noises before she goes to bed following the poker game. Having a sense of déjà vu during the poker game and able to predict the cards Data will deal during a subsequent loop, Dr. Crusher takes a tricorder with her to her room, records the voices, and later analyzes them to discover they are the panicked commands and broadcasts of the crew. The senior staff work out that they are stuck in the loop, the voices they are hearing are those of themselves from the previous loop just prior to the destruction of the ship. They evaluate the voices to determine that the loop is restarted due to the collision of the two ships but do not know how to avoid that collision in the first place. Data suggests that his positronic brain can be used to send a short message to himself in the next loop which may help them to avoid the collision. When they arrive at the anomaly, and after the collision, Data sends the message.
On the following loop, Dr. Crusher again has a feeling of déjà vu during the poker game, but when Data deals the next hand, all the cards are threes, followed by a hand where all players have three of a kind. The number 3 begins appearing throughout other parts of the ship's operations while, again, they determine they are stuck in a time loop. When they reach the anomaly and the ship appears from it, Data suddenly realizes that the 3 stands for the number of command pips on Riker's uniform, and executes Riker's option instead of his own. This allows ''Enterprise'' to safely clear the oncoming ship. The anomaly disappears and the time loop ends, and the crew realize they have been trapped in the loop for over 17 days, while the other ship, the USS ''Bozeman'', has been missing for over 90 years. Picard welcomes the ''Bozeman''s crew to the 24th century.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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